To distribute your app with Electron, you need to package and rebrand it. To do this, you can either use specialized tooling or manual approaches.
You can use the following tools to distribute your application:
These tools will take care of all the steps you need to take to end up with a distributable Electron application, such as bundling your application, rebranding the executable, and setting the right icons.
You can check the example of how to package your app with electron-forge in
the Quick Start guide.
To distribute your app manually, you need to download Electron’s prebuilt
binaries. Next, the folder
containing your app should be named app and placed in Electron’s resources
directory as shown in the following examples.
NOTE: the location of Electron’s prebuilt binaries is indicated with
electron/in the examples below.
On macOS:
electron/Electron.app/Contents/Resources/app/
├── package.json
├── main.js
└── index.html
On Windows and Linux:
electron/resources/app
├── package.json
├── main.js
└── index.html
Then execute Electron.app on macOS, electron on Linux, or electron.exe
on Windows, and Electron will start as your app. The electron directory
will then be your distribution to deliver to users.
Instead of shipping your app by copying all of its source files, you can package your app into an asar archive to improve the performance of reading files on platforms like Windows, if you are not already using a bundler such as Parcel or Webpack.
To use an asar archive to replace the app folder, you need to rename the
archive to app.asar, and put it under Electron’s resources directory like
below, and Electron will then try to read the archive and start from it.
On macOS:
electron/Electron.app/Contents/Resources/
└── app.asar
On Windows and Linux:
electron/resources/
└── app.asar
You can find more details on how to use asar in the
electron/asar repository.
After bundling your app into Electron, you will want to rebrand Electron before distributing it to users.
You can rename Electron.app to any name you want, and you also have to rename
the CFBundleDisplayName, CFBundleIdentifier and CFBundleName fields in the
following files:
Electron.app/Contents/Info.plistElectron.app/Contents/Frameworks/Electron Helper.app/Contents/Info.plistYou can also rename the helper app to avoid showing Electron Helper in the
Activity Monitor, but make sure you have renamed the helper app’s executable
file’s name.
The structure of a renamed app would be like:
MyApp.app/Contents
├── Info.plist
├── MacOS/
│ └── MyApp
└── Frameworks/
└── MyApp Helper.app
├── Info.plist
└── MacOS/
└── MyApp Helper
You can rename electron.exe to any name you like, and edit its icon and other
information with tools like rcedit.
You can rename the electron executable to any name you like.
It is also possible to rebrand Electron by changing the product name and
building it from source. To do this you need to set the build argument
corresponding to the product name (electron_product_name = "YourProductName")
in the args.gn file and rebuild.